lead=yes is a 2022 platform game developed by Sonic Team and published by Sega. As Sonic, the player explores the Starfall Islands to collect the Chaos Emeralds, after Sonic and his friends are separated when falling through a wormhole. Frontiers integrates traditional Sonic the Hedgehog elements—such as platforming, rings, and —into the series' first open world. While exploring the open world, players can complete challenges, fight robotic enemies, and access "Cyber Space" levels inspired by previous Sonic games.
Following the release of Sonic Forces (2017), Sonic Team began exploring approaches for its next game. Takashi Iizuka, head of Sonic Team, wanted Frontiers to be a model for future titles, as Sonic Adventure had done in 1998. Sonic Team settled on an open-ended design and focused on adapting Sonic's abilities to an open world. Frontiers was announced in December 2021.
Sonic Frontiers was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on November 8, 2022. The game received mixed reviews from critics, with praise given to the visuals, story, and soundtrack but criticism for some technical issues; the controls and combat also divided critics. The game was received more favorably by fans of the series. It was a commercial success, selling 4.5 million copies by 2025.
The Starfall Islands act as the series's first open world, which writers compared to . The world retains traditional Sonic elements, such as springs, boost pads, and . The player explores the islands as they solve puzzles, such as orienting statues and speedrunning, to reveal parts of the map and obtain items. One of Sonic's objectives is to rescue three of his friends — Miles "Tails" Prower, Amy Rose, and Knuckles the Echidna — who are trapped in Cyber Space. Tails and Amy initially accompany Sonic in his investigation, while Knuckles was transported there earlier from the ruins above Angel Island. This is accomplished by obtaining various collectibles found in the open world. Collectibles include Kocos, which upgrade Sonic's speed and ring capacity; New Kocos, which are larger and upgrade Sonic's boost gauge; Red Seeds of Power and Blue Seeds of Defense, which upgrade Sonic's attack strength and damage reduction, respectively; Sound Memories, which allow new songs to be added to the Jukebox; and Memory Tokens, which are used to trigger cutscenes and conversations with Sonic's friends when they receive them. These either progress the story's plot (occasionally via ) or expand their relationships with Sonic by requesting the player to complete side quests. Sonic's friends project themselves as holograms in the real world while trapped, allowing them to interact with and advise Sonic. Action Chain Challenges, which also appear in the open zone, require the player to complete actions and increase their score. Getting an S-rank on all of them allows the player to utilize Sonic's Spin Dash.
The player battles robots throughout the islands, all in various forms; Sonic can dodge and parry attacks and use the Cyloop to make enemies easier to strike. Defeating enemies grants the player that allow the player to purchase additional moves and abilities in combat and the open world. Alongside regular, small enemies, the player battles large "Guardian" bosses. Defeating a Guardian rewards the player with portal gears that, when placed in a portal, allow them to enter Cyber Space.
Each of the 30 Cyber Space levels, which shift between third-person and side-scrolling perspectives, contains three optional objectives, including time attack, collecting rings, and collecting five red rings; completing each objective rewards players with a key required to collect a Chaos emerald. Big the Cat makes an appearance as a host for a fishing minigame, which is included in set areas of the maps, where Sonic can exchange purple coins found in the overworld to catch fish and other objects that net him "fishing tokens" based on catch quality. The tokens can then be redeemed for items and collectibles. Collecting all seven Chaos Emeralds allows the player to transform into Super Sonic, which is required to battle and defeat the game's major bosses, the Titans. Completing every island-mapping challenge and side story on each island and maxing out Sonic's stats (except for boost), or having the game's difficulty set to Hard or Extreme prior to battling Supreme, reveals a "secret" final boss fight with The End and a post-credits scene.
The game does not feature postgame content, as it resets the player's save file to just before obtaining the final Chaos Emerald, but defeating the End unlocks a boss rush mode called Battle Rush, a Cyber Space Challenge mode, and an Arcade Mode for Cyber Space stages. It also unlocks New Game +, which resets the player's save file but carries over a player's stats (except for when played on Extreme difficulty), essentially allowing the story to be replayed.
The "Final Horizon" update adds "Another Story", which adds Tails, Knuckles, and Amy as playable characters, each with their own skill sets. It also includes a new "true" final boss, a revamped version of the End, allowing Super Sonic to access cyber energy powers, such as Perfect Parry, but save slots from "Another Story" are separate from save slots from the main game. Completing this mode unlocks a "true ending" that expands upon the existing story.
Sonic, Tails and Amy investigate activity that has drawn the Chaos Emeralds to the islands, but their plane is sucked into a wormhole to Cyber Space. Sonic escapes to the islands in the real world, where a disembodied voice tasks him with finding the emeralds and destroying the island's robotic Titans to remove the boundary between the real and digital worlds. Believing this will save his friends – including Knuckles, who was transported there while exploring the ruins above Angel Island – Sonic releases their digital forms from cages created by Sage, who works to free Eggman from Cyber Space; destroying the cages causes Sonic's body to become increasingly corrupted. Sage cautions Sonic to leave, influencing the islands' mechanical guardians and Titans to attack him, but grows to sympathize with him while observing his interactions with his friends. Meanwhile, she and Eggman form a mutual familial bond.
Through visions of the local Koco, Sonic and his friends learn the history of the Ancients, who are revealed to be an extraterrestrial race whose planet was destroyed by "The End", an all-powerful entity. The Ancients used the Chaos Emeralds to escape and were drawn to the Master Emerald on Earth, but the End followed and started to wipe out their new civilization. The Titans were built to seal the End within Cyber Space, with the Ancients' essences remaining within the Koco, which become inert once Sonic and his friends help them fulfill their final desires in life.
After destroying three of the Titans and disabling the towers that maintain the spatial boundary, Sonic succumbs to his corruption and is trapped between dimensions. Released along with his friends and Eggman, Sonic's guide reveals itself to be the End, which attacks Earth using the last Titan, Supreme. Sonic's friends purge the corruption from him by sacrificing their physical forms, while Sage and Eggman help him collect the scattered Chaos Emeralds, allowing him to defeat Supreme. When the End flees into space, Sage uses Supreme to assist Sonic against the End's true form, sacrificing herself to destroy it. Sonic's friends are restored and leave the islands with him, now wishing to make a difference in their lives after their new experience. Meanwhile, Eggman uses the island's technology to revive Sage.
The idea to make an open-world Sonic game came from Kishimoto, who enjoyed watching the evolution of the platform genre's world map concept since it was popularized by Super Mario Bros. 3 in 1988. Some Sonic games, such as Sonic Adventure, featured world maps, but Kishimoto felt his idea evolved the concept by combining it with the gameplay. He thought it would allow for more freedom and diverse gameplay.
Kishimoto returned to direct Frontiers, while Sonic Unleashed (2008), Generations (2011), and Forces art director Sachiko Kawamura produced it. Frontiers development lasted five years, longer than previous Sonic games' development cycles. Iizuka attributed the length partly to Frontiers not building on previous Sonic gameplay. Determining the game's direction required trial-and-error, and development restarted from scratch at one point. Sonic Team began holding external during Frontiers development. The COVID-19 pandemic began during production, requiring Sonic Team to shift to remote work for the first time in its history. Iizuka noted that this made it difficult for developers to "get a sense of the big picture", but the benefit of digital communication "accelerated" other aspects of development.
Sonic Team decided to prioritize combat to a greater extent, but despite the shift to open-world design, Sonic Team determined that Frontiers did not feel like a Sonic game without platforming elements. This presented the challenge of balancing platforming with exploration; Sonic Team's solution was to have the world open up as a reward for completing challenges. The developers wanted to ensure that players could choose between combat and platforming and would not be forced to fight enemies, so they included various methods to collect items outside platforming and combat, such as puzzles. The 2020 Sonic the Hedgehog feature film influenced the development; Kishimoto requested that Sonic Team incorporate Easter eggs referencing it and based the combat on the film's depiction of Sonic. The games' Cyber Space environments were modeled after levels from older Sonic games in both appearance and design. When designing these levels, Kishimoto wanted Sonic to "once again... stand amongst the other 'stage-clear' action games" that he enjoyed, like the Sega Genesis-era Sonic games and the Super Mario, Donkey Kong, and Kirby series.
Whereas Flynn had pitched his previous Sonic stories himself, Sega dictated Frontiers premise and which characters Flynn was allowed to use. Flynn considered it "a dream come true" to write a major Sonic game, and he was able to present ideas for using more characters to Sonic Team. Kishimoto said this created a "cooperative back and forth". Given the nonlinear approach, Flynn found pacing the story was "the biggest question" and "had to be massaged and revised as the game's structure took shape". Kishimoto did the Japanese localization using Flynn's script as a base, making changes to suit the Japanese market.
An additional soundtrack album titled Paths Revisited, consisting of 46 tracks, was released on October 2, 2023 digitally, four days after the release of the game's third major update. A physical version released on November 15, 2023.
Sega unveiled a teaser trailer, featuring Sonic running through a forest, at the end of a 30th-anniversary livestream on May 27, 2021. The title was not announced, but the trailer metadata and a Sega press release included the title Sonic Rangers. Iizuka later said that he felt the game was teased prematurely, but believed it necessary given that it was the series's 30th anniversary and that Sonic Team had not announced a game since Forces. Sega trademarked the name Sonic Frontiers in November 2021 and announced it the following month at the Game Awards 2021 in December.
Sega collaborated with video game news website IGN to promote Frontiers throughout June 2022. A trailer featured during the opening night of Gamescom on August 23, 2022. In Japan, the game offered DLC in collaboration with VTuber Inugami Korone, available by pre-ordering the game. Additional information serving as a prelude to Frontiers was sold as pre-release promotional material, titled Sonic Frontiers Prologue. These included an eight-page comic, Sonic Frontiers Prologue: Convergence, released in October 2022, and an accompanying animated short, Sonic Frontiers Prologue: Divergence, released on November 1. The comic was drawn by Evan Stanley, an artist and writer on IDW's Sonic comic series, while animation was directed by Tyson Hesse; both were written by Flynn.
Sonic Frontiers sold in physical and digital versions, offering in-game items as pre-order bonuses, as well as a Digital Deluxe edition, which includes additional items, a digital artbook and a mini digital soundtrack covering Kronos Island. Signing up for the official newsletter before January 31, 2023, gave players a free DLC code to unlock Sonic's Soap shoes from Sonic Adventure 2 (2001). Frontiers received a free DLC pack on November 14, 2022, that included additional cosmetics inspired by Capcom's Monster Hunter series as well as a cooking minigame. Several content updates were announced shortly before The Game Awards 2022. The first, titled "Sights, Sounds, and Speed", included a Battle Rush mode where Sonic fights an island's enemies back to back, a Cyber Space Challenge mode where Sonic completes an island's Cyber Space levels back to back, a photo mode, and a jukebox that plays various music from Sonic's history obtained through "Sound Memories". The second update, "Sonic's Birthday Bash", includes several quality of life updates and birthday cosmetic items, as well as New Koco used to increase the boost gauge, New Game +, Action Chain Challenges, and the return of the Spin Dash. The third and final major update for the game, "The Final Horizon", released September 28, 2023, includes Tails, Knuckles and Amy as additional playable characters, and an overhaul of the game's climax and new challenges.
Some retailers sold copies of Sonic Frontiers before the street date, and the Nintendo Switch version was uploaded online. The composer, Tomoya Ohtani, said he was saddened by the leaks and urged players to not spoil the game.
Video Games Chronicle felt that the controls had been tightened up, but still occasionally had issues. Destructoid praised the amount of control the player has over Sonic, allowing them to go anywhere they can see. Game Informer wrote that Sonic controls "remarkably well" in the open environment. Nintendo Life found the controls "hit-and-miss", and Push Square remarked that the game occasionally took control away from the player.
The combat received mixed reviews. Digital Trends and Game Informer described the combat as enjoyable, with Game Informer describing it as "comprehensive". However, Digital Trends criticized its presentation in major boss fights. GameSpot felt the combat was simplistic while providing a diverse range of enemy variety. IGN criticized the combat in Frontiers for being repetitive and unengaging, explaining that the battles against faceless robotic enemies detracted from the fast-paced platforming gameplay.
Video Games Chronicles praised the game as the most "visually and aurally impressive" Sonic game to date, and Shacknews described the visuals of Frontiers as "stunning". IGN and VentureBeat pointed out issues with technical limitations causing large objects to Draw distance, disrupting immersion and diminishing the overall polish of the game.
The soundtrack received positive responses. Push Square stated that Frontiers may have "the best soundtrack in the series", praising its Lo-fi music and Rock music themes. Writing for Game Informer, Brian Shea praised the music and felt that it contributed to some memorable moments in the game. GameSpot described the music as calming and solemn, comparing it to Breath of the Wild. Shacknews described the soundtrack as "phenomenal", with the boss battle music being a standout.
Sonic Frontiers was well received by Sonic fans. The Washington Post wrote that many enjoyed its controls, emphasis on freedom, story, references to prior Sonic games, and soundtrack. Sonic Frontiers set the record for the largest number of concurrent players for a Sonic game on Steam, surpassing the record held by Sonic Mania.
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